Part 9: Rabbit Season
god this fucking title has changed like ten times because they're all equally awful
We left off the last update in the middle of Boreal's lab, where Zack managed to fuck everything up again by staring at the rocket design on the wall.
I think Yeti hates Zack because he is reminded of himself. Short, unattractive, and useless.


Really all we had to do was see the cutscene where Boreal pulls an Abbott and Costello routine and then we could go head down to the next flag, but then we'd miss out on exploring the new area.

Case in point, aren't you glad we saw this?

...scribbled here, but what does it mean...?
This is the rocket they were staring at, by the way. And I guess that means they're finding a way to tactically befriend people with missiles.
Are tactical nukes Friendship Bombs? PC language has gone out of control.

But the power's not on now, so it's blank. Turn on the power?
>Yes No
*whiiiiiiiiir*
A wavehole has appeared near the monitor!

We'd also miss this wavehole if we didn't explore a bit. ...Hey, what's that over there?


Thanks for letting us in, Mr. Hertz!



This will now be called the Caution Rocket. Good lord, what a name.

...he saw when he didn't sleep for 3 days. Now where have I seen this before...?
Apparently, you can see EM waves after you stay up late enough. Or maybe Boreal just had a really coincidental hallucination.

I'd love to Ssee it take off one day!
Hang on wait, why are they building a rocket in a personal lab? Shouldn't this be done in a facility that's not on the second floor?


Ahaha, get it, Bud is fat and eats a lot


It's too large for the rocket next to it. I bet it's for something else.
Really, there's just a lot of stuff in here that shouldn't be. Like this engine, for example.

Each of the four lockers has the same text. They look perfect for stuffing nerds into.
Why would a personal office have 4 lockers. This bugs me more than anything else.

And the exit leads onto the roof, that has... literally nothing on it. Welp.

The nice thing is, we won't trigger the next flag until we check out the SpaceSim, so I can run down to the wavehole in the museum and then run back up here.

This time, we're able to enter the Lab's EM roads.


Camera jokes, Mr. Hertz? Very nice.

We'll take the right fork from the Mr. Hertz. Like the other areas in AMAKEN, the wave roads are very twisty with lots of dead-ends. I won't be showing most of them off unless they have good stuff. In this case, the path to the south is a dead-end so let's go to the north.


Shit cheese it, it's the cops!
He'd be deleted? Damn. And someone wants to tell me that digital beings have rights? I think not.

This wavehole was always active, at least.


My one regret is that these updates get so long that I have to transcribe Mr. Hertz's text, because they deserve to be heard fully.
Fuck you Yeti. Making me vertical scroll 'n' shit.

Ooh, this is nice.

Coming to the lab here also gives the player a chance to examine everyone's Transers, but I've already done that.

At the very least, the roads aren't that big.

Another IceMeteor1. Very nice.
Gucci.



Taking that teleporter drops us off on the other side of the lab.



There's no BMW this side and no NPCs, so the only other thing is this wavehole that we opened up earlier.


Just let your artistic juices flow, buddy! You can do it!

?

Not as exciting as the HPMem10, unfortunately. And there's nothing else that's exciting in the wave roads (no new enemies) so I'll just pulse out.

We gotta look at spaaaaaaace

Yes hi hello we're here for the space.
But you use a SPACEbar, Yeti.



Wait, hang on, is this a real spacesuit?


Just gonna gloss over that part, there game?

Guess so.
Gotta save sprites and money...somehow. I guess they didn't want to make new animations given the part that's coming up.






I get that he's being manipulated by Weird Spooky EM Duck, but god Tom is such a sadsack.




And in a flash of light the duck appears.






"Duck-thing! Lead me into everlasting darkness!"
Oh yeah plot twist this is a Kingdom Hearts game now, we're LPing all of the KH series starting from this one.

Nicely color-coded, Geo. It's a good thing they have the appropriate color of space suit.


*beep, beep*


You're locked in here now, Geo. There's nowhere for us to go. So, we might as well explore a bit.

Yes. Yes it is.





Geo got: HPMem10!!

And don't worry about the boundaries; they're not clear but anytime Geo would walk out of the 'room', he'll pipe up and say that he shouldn't leave.
So... it's an endless expanse? Who designs a room like this?






All eight of the planets are organized roughly in a ring around the SpaceSim projector. In order, too!


There's also a couple of other people in the simulation that we have to talk to.






And that's everyone in the room. Once we've talked to everyone, we lose control again.





I am not a fan of the SpaceSim.


This is a quote from Yuri Gargarin, the first man in space. But I'm sure you can guess why I'm not a fan of this whole cutscene.




"Very unique answer" is my new favorite way of calling someone a massive dumbass in a polite tone. Gonna steal that.
Noted.









Geo slides forward. He's getting into this whole thing, finally. Kid really loves space.






I didn't point them out before because these stars didn't actually exist.





I can't believe they managed to catch Geo with this so easily. Kid's a sucker for anything space.


What a wonderful dance. Though I don't recognize that constellation?
Newly discovered, Yeti. It's half a parsec off of Wolf 359.




...How is he standing there? No but seriously, how did he get up there and stay there with no gravity?
I gotta admit that's a nice 'o shit' moment.





Aw hell. But at least I don't have to pretend to be surprised that the EM villain turned out to have wings.






Also Tom now has a really dumb mugshot. Look at that idiot.





Very nice.
Way to ruin my mood, game. I can never take Swan Dancing seriously. Ever.





Ah fuck, it's FlashMan's hypnosis.
Huh. Glad everyone is getting into the spirit, but maybe this isn't the best time for interpretive dance.


Everyone kinda spins away to dance around.







And with a flash of light, he's... inside the computer?










It's worth pointing out that Cygnus (the ghost duck) doesn't even know Mega's here. He just wants to fuck around and kill people.
Never trust a duck.



Sure thing, Mega. Right away. No interruptions before I do that.

But first we need to talk to the dancers.







They seem like they're all doing alright. Anyway, we need to find a wavehole so let's just put on the Visual...
Wait how does Geo get to the Visualizer in his helmet without taking it off? Does he just do a sick headbang and it falls into place?

Well whatever. As soon as I hit Y, the wave roads appear and I lose control again.


Very cool.






We, uh. May have a problem. Namely that there's no visible place to pulse in.





I'm not even going to pretend otherwise, everyone knows we came in through Earth. Maybe if you closed the game for a while (it's on the DS, after all, definitely a possibility) and forgot? But for us, we can just look up at the earlier part of the update. Still you just have to try eight different options.



Again, there's only so many people we could talk to.


Geo I'm not even mad, but how did you search someone's pockets while they were spinning like that?
..... Space magic. Alternatively, Geo is a master pick-pocketer. I do have to say that while I'm not a fan of Duck Dance, the very thought of just being stuck until your oxygen run out generally never loses its efficacy for tension.


Anyway, we did get a few new key items. Most importantly, that says KeyMan.



That's right, we have a new Navi to help out. I'm glad they went with MegaMan.exe over KeyMan.exe for the Battle Network series, it would have been really weird for this guy to be Lan's brother.


Hint: the number of planets in the solar system
Oh I know this one, it's easy.




pluto is still a planet, fite me cowards
We find out today of all days, that Yeti....
is a genius.

Anyway there's no real penalty to screwing up, the game gives you the answer and then kicks you back to the space sim. So let's just lie and say there are 8 planets.

*beep*
*click!*
Sometimes you need to face facts. Other times you need to ignore planetary classification and stand up for a poor planet who GOT BULLIED OFF THE PLANET TEAM


Stupid... Garbage trash game.


Everyone seems to know that there's something up with the SpaceSim, and they're all running around. That being said, their dialogue is all variations on "Something's wrong? Mr. Boreal is in there?! OH NO!" so let's just ignore all that.

We can't leave, either. Someone (Tom, most likely) locked them beforehand.

That means this is the only wavehole we can access.




Wow. Omega-Xis is such a jerk.













Oh god this is already an awful idea, Geo don't do it you're going to kill everyone even faster than that Swan Dance.

And it should stay that way!
What's the worst that can happen? This isn't Battle Network. Or is it?


Unfortunately, we have to go in here and fix this stupid thing.





I can't even justify throwing this fight, these things aren't dangerous unless you let yourself get stunned. Block their attacks and you'll be fine.



*whiiiir*

It's on and Geo doesn't know how to operate this thing and we're all about to die.

Well, it's fixed now... And I guess nobody's dead. Close one.
Hooray for no consequences?

But before we go save everyone, let's check out this last Transer that we couldn't see until now. Priorities!



Have you ever met the famous Russian astronaut, Haywud Yabozof?

Alright, I think that's about it for now. We'll go check out the SpaceSim Wave Road in a little bit. Hope they can hang on a little bit longer.
By the time the next update rolls around, everyone will be dead.